League Rules

Information
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§1 TPG league Call of Duty 4 Rules

§1.1 Introduction for The Proven Grounds: TPG League

TPG League is a volunteer gaming organazation that was created by Steve Haiku and consists of dedicated volunteer admins that donate there time to this league to provide an environment that is both enjoyable to the new gamer, yet also provides a challenge for those players who have a substantial amount of league experience.

TPG is Proudly sponsored by BRANZONE. Pro Gaming Services at www.branzone.com

Branzone is a leader in the internet hosting industry, providing many diverse hosting solutions. There commitment to there customers and there continued drive toward excellence has made Branzone into what it is today. Branzone will continue to set standards and pave the way for the future of internet hosting solutions.

§1.2 Definitions

It is most important that "every one" take the time to read all the official rules for the TPG league competition and any additional rules located in the TPG forums. At no time will ignorance of the rules be a defense and/or nagate punishment for violations. There will be no exceptions, or letting it slide this time. All participants are required to strictly adhere to the rules.

Owner- The person who is the Owner of the organization which registered the league team on the website.

Captain - The Player listed on the team profile as the Captain. This person will be held responsible for the team's actions before, during, and immediately after a match. If the Captain does not participate in a match, then any players(s) who type "ready" to start either half of play will be designated as acting captain for the entire match and be held responsible for any and all team violations that occur at any point during the match.

Scheduler - The Scheduler is responsible for setting up a match. The team Captain and Owner may designate up to two Schedulers on the team roster by clicking "Manage Team Roster" under the Team Panel box on this website. All information pertaining to the match being scheduled should be exchanged via the TPG Scheduler, located on the TPG League website. The TPG Scheduler is the only official form of inter-team communication.

Reporter - The team Reporter is able to report match scores and file disputes. The team Captain and Owner may designate up to one Reporter on the team roster by clicking "Manage Team Roster" under the Team Panel box on this website.

Privileged Player - The team Owner, Captain, Schedulers and Reporter are considered privileged team players in regard to the TPG League website.

TPG Scheduler - The system used by teams to contact opponents via the TPG League website, to schedule matches. The TPG Scheduler link can be found by clicking the link titled "Season Matches" under the Team Panel box.

Pending Queue/Opponent Pending - When an odd number of teams are active within a division, the odd team out will not receive an automatic bye win. Instead, this team will be placed into the Pending Queue for its division. Once two teams are added to the Pending Queue, they will both be scheduled together automatically and emails will be dispatched to all Privileged Players on both teams.

Cheating - Cheating includes, but is not limited to: the use of any outside programs that aids in the visual location of players on a map; the use of any outside programs that aids in targeting players on a map; custom sounds, or rates outside the standard allowable range; adding, deleting, or modifying player and/or environment models and/or skins / or any altering of (CVARs) or (DVARs) ,( HUD), (POV) and PBSV.cfg to gain an unfair advantage . This also includes but is not limited to cheating outside of TPG League. Players found cheating in pubs or other leagues also earn the risk of being banned from competing in TPG League.
Cheaters will not be tolerated in TPG League. Your first offence will be your last and will be posted in the TPG suspsention list.
Competitors that are found cheating earn the reward of being perminiently banned the first time from TPG League and will NEVER be reinstated.

Demo - A first person recording of an entire half of match play, created by using the console command record. Every player is required to record one demo per half of play. Instructions on how to make a legal demo can be located in the forums.

Half - The 20 minute period of time beginning when the half of play goes live, and ending when time expires.

Overtime - Two additional halves of play, with a shortened defined period of time.

Ineligible Player - Any player not on a team's roster, during regular and post season play. A player on a team roster with no Steam ID listed, or an incorrect Steam ID listed, is considered ineligible during regular and post season play. Players suspended from league play are ineligible to play in league matches regardless of their in-game handle or Steam ID.


IRC - Internet Relay Chat. The only two official TPG channels are #tpg_league and #tpg_support, both of which are found on the GameSurge IRC network. NOTE: ALL TEAMS ARE REQIURED TO REGISTER AN mIRC channel in order for your team to be approved to compete in 6v6 cod4 and 6v6 dod 1.3. We incourage you to idle in #tpg_league channel for scrims. However, there will be no advetising of channels or web sites. No recruiting, No spamming for scrims in colors and 1 (one) line per minute is plenty enough. The following content will not be permitted: profanity, bigotry or hate against any race, sex, or religious group; drug use and other content deemed inappropriate by TPG League. If for any reason you can not behave and you end up being banned from the #tpg_league channel you will not be reinstated. So act accordingly at all times.


§1.3 When contacting an Admin

If you are contacting an TPG Admin in the support ticket system it is important that you fill out your ticket correctly.

*1st Please use your proper email address that you signed up with at all times.

*2nd List your team name. If for example you are making a simple request for your team to be re-activated obviously its important to list the name of the team. A bad example would be the following: We open the ticket and find the following info: "Please re-activate us" and thats all it says. In that case ticket will remain open until it is filled out with the proper information.

*3rd Submitting falsified evidence to a TPG admin, either intentionally, or unintentionally, will result in a six month suspension.

§1.4 mIRC code of conduct

The official channel for irc communication is #tpg_league and we encourage all teams to idle.

* Thegolden rule to treat other forum users the way you would like to be treated. Please
use common courtesy, and enjoy using TPG's irc channel.

* If you are contacting an Admin with a pm in irc please do not leave the following messages. "hi there" "yo" "are you there". Those type messages will not be answered. Leave a detailed message like, This is name"______" followed by and my team is "_________" and we need to be activated please. This will ensure your request be handle correctly.

*No spamming

*No offensive user names - Zero Tolerance

*Bad/Foul language, both direct and innuendo, is prohibited.

*If you have a complaint regarding another user, PM our moderators, There is no need to get the community involved.

*Please respect TPG Administrators and Moderators, as they are the authority of the irc channels.

§1.5 Forums for TPG

Located at tpgleague.org

*When signing up in our forums be sure to read forum rules.

§2 Player Information

§2.1 Players and Player Names

All player's must use their tag and handle as listed on the TPG League website during match play. If no handle is listed, the player's must use the name listed on the League website. It is a players sole responsibility to ensure their profile is in good standing and up to date at all times. And at no time will TPG administration staff make changes while rosters are locked. No exception !!!

Players' names including, but not limited to, the following content will not be permitted: profanity, bigotry or hate against any race, sex, or religious group; drug use and other content deemed inappropriate by the League. This rule is stricly enforced. Failure to comply may result in a match overturn and/or suspension of offending player(s).

Any participants competing without a valid PBguid in the "PBguid" section of their profile will not be permitted to participate in TPG League.

§2.2 Custom File Content

Only default game files and/or mods explicitly approved and provided by TPG League may be used.

§2.3 Dvars and Cvars

Only commands for Dvars and Cvars contained within the tpg_mod and approved by TPG League may be used in the game console or config files. No Dvar or Cvar command may be altered from its default value, except explicitly approved by the TPG League.

§2.4 Information & Evidence Request

Any information requested by TPG staff must be provided in its entirety within 36 hours of the request. Any demos or other evidence submitted to TPG League may be forwarded to other leagues for their consideration. Failure to upload or provide requested information could be considered the same as cheating.

§2.5 Filing a dispute ticket

Only team Captains and/or Team Reporters and/or team scheduler are permitted to file a dispute ticket for there match played within the 24 hours of the match played via the official TPG support ticket system.

Disputes must specify only one person (valid PBguid ) who is suspected of cheating. In the event that person is found to be cheating, another demo can be requested until a player is cleared.

Teams may file three cheating disputes per season (including pre-season, regular season, and post season play). If a disputed player is guilty of cheating, the disputing team will not be charged with a dispute.

Required information:

*Your team name

*Oppenents team name and player in question.

*A detailed description of "When" and "Where" you feel player in question was cheating and be sure to be concise and accurate in your dispute ticket.

Failing to provide a proper dispute ticket could result in dismissing your complaint.

§2.6 False Disputes

The TPG staff works very hard at keeping the competition fair and a fun place to compete. However, any teams found filing a false dispute because of a close match, heated match or just over matched will not be tolerated. We reccomend that teams considering filing a dispute fully review thier own demos first. If at that time you wish to procede in filing a dispute please refer and follow instructions given in rule 2.5

§2.7 Player demo's and Screen shots

Recorded demos must be kept for a full season by each player that participates in a TPG/cod4 scheduled match during pre-season and regular season. All league rostered players are required to record first-person point-of-view (POV) demo.

In the event of a dispute, any team member may be asked to provide requested evidence that may assist TPG Staff. Teams that file a dispute arealso subject to keeping the same rule. If specific information is not available or provided within 36 hours of the request could result in a match overturn and/or suspension of offending player(s)

Prior to the official match starting, the screenshot rules must be observed. The Captain of the team who has control of the server must take an /RCON STATUS screenshot. Both team Captains are required to take a /pb_plist screen shot must verify the pb_GUIDs of all players in the server by typing /STATUS in console.

Screen shots must be kept for a full season by each player that participates in a TPG/cod4 scheduled match during pre-season and regular season.

A valid screenshot must include all of the following elements:

*At least one friendly and one opposing player model must be in view in front of or within smoke while recording during the ready up period at the begining of each half of a match.

*All players must a take a screenshot at the end of each half showing the final scores for that half.

*You must repeat the above procedure for each half of play.

If a player drops or loses connection during the match and rejoins they must immediately start there demo/s and retake a screen shot with the score board upon re-entering the server and will be required to provide previous demo/s and screen shots showing you were in the match in the event a dispute is made.

All evidence requests will be done through the official TPG email system.

§2.8 Conduct

It will be considered Unsportsmanlike Conduct if your team gets disputed and you in turn decide to dispute the team that filed a dispute on your team. The best thing to do is to let the process unfold accordingly. It is not neccersary to request information regarding a dispute on your team either. The only time you will be notified is if credible evidence is confirmed against your team.

§2.9 Multi-Teaming & Multiple Accounts

Players may not be members of more than one team at the same time, within the same game, within TPG League. IP's are checked regularly.

Players may not create multiple accounts or use more than one pb_GUIDs to attempt to join multiple teams' rosters at the same time.

A player may not participate in more than one match of play for a given week of play.

A player may not be listed on more the (1) one team during the same season of regular season play. Team hopping will not be tolerated. Any player found to be jumping from one team to another will be asked to sit out for the remaining season. No exceptions.

§2.10 Email Accounts

It is extremply important that all active players grant access to recieving email from TPG League to your inbox. Making a claim or excuse that you didn't recieve an official email from TPG because it went to your spam folder will not be considered nor will it nagate any actions that may have resulted from your failer to respond to any inquest/s from official TPG|Staff members.

§3 Team Information

§3.1 Creating your team

Any team interested in participating in TPG League should create a team via the TPG League website. To be scheduled for match play, a team's roster must consist of a minimum of six players and have a IRC channel on gamesurge.net. Rosters remain unlocked during preseason.

Any team having two or more persons suspended during the same season, due to cheating or unsportsmanlike conduct will be removed from league play for the duration of the current season.

Teams joining the league after the completion of week four of regular season will not be eligible for post season play.

TPG League reserves the right to remove teams from the league at the discretion of the league.

§3.2 Rosters

Rosters will lock 24 hours prior to the scheduled match day and time. Players may not join a roster while rosters are locked, but leaving rosters is permitted.

Team rosters will be locked for the duration of the season at the completion of week four. This will prevent players on losing teams from jumping to teams that are sure to make the playoffs.

TPG Admins will not change or correct pbguID's when team rosters are locked. Ensuring rosters are accurate and up to date is the responsibility of teams and not the TPG Admins. In case an issue arises from our website which prevents Players from joining teams or changing pb_GUIDs before the rosters officially lock for that week, then the deadline for support ticket requests concerning roster or pb_GUIDs changes is whenever rosters are officially set to lock for that week. Submitting a roster-related support ticket before the deadline does not guarantee that the request will be approved by your match time.

§3.3 Team Names

Team names including, but not limited to the following content will not be permitted: profanity, bigotry, or hate to any race, sex, or religious group; drug use, and other content deemed inappropriate by the League.

Requests to change a team's name or tag must be submitted via the support ticket system within a (4) week period of regular season only. You will only be permited a one time change request per season.

§3.4

Any team interested in participating in TPG League should create a team via the TPG League website. To be approve and scheduled for match play, a team's roster must consist of a minimum of six players and MUST register a mIRC channel. Rosters remain unlocked during preseason.

Any team having two or more persons suspended during the same season, due to cheating or unsportsmanlike conduct will be removed from league play for the duration of the current season.

Teams joining the league after the completion of pre-season will not be eligible for regular season play.

Team Rosters will be locked mid season to prevent players from team jumping.

TPG League reserves the right to remove teams from the league at the discretion of the league.

§4 Match Information and scheduling

The default day and time for all matches is Wednesday at 9:00 PM Eastern Time.

All information pertaining to the match being scheduled shall be exchanged via the TPG Scheduler, located on the TPG website under the heading "Season Matches".

Both Captains and team Owners may partake in team scheduling. Captains and Owners may designate an additional two players to become team schedulers on the TPG website by clicking "Manage Team Roster" under their Team Panel. It is to include the follwing: Server information and password. Agreed time match is to be played. If no time can be agreed to then default time MUST be played. NOTE: the following content will not be permitted: profanity, bigotry or hate against any race, sex, or religious group; drug use and other content deemed inappropriate by the League. This rule is stricly enforced.

If no member of a team attempts to contact their match opponent (either proposing a match time or accepting or declining one submitted by the other team) via the TPG Scheduler prior to 24 hours of the default scheduled match time, then that team will be considered as inactive. Submitting and then deleting requests before they are accepted or declined by their opponent will not count as an attempted contact; some form of proposal must either remain active or be accepted or declined.

Teams whose opponents have failed to attempt to contact them via the TPG Scheduler will be eligible to give their opponent a forfeit loss for the week and automatically reschedule themselves into the Pending Queue so that they may play an active team in their division. If another team in the same division is already in the Pending Queue, then both teams will be automatically scheduled together. Teams whose opponents are considered inactive leading up to a match are encouraged to make use of this feature.
Teams who are marked inactive and given a forfeit loss are allowed to file a support ticket or join #tpg_support in IRC to request immediate reactivation and rescheduling against the next available team.

§4.1 Pending Queue

Teams added to the Pending Queue will have "Opponent Pending" listed on the weekly schedule instead of an opponent. This is not a bye week. Teams in the Pending Queue may be scheduled against any opponent in their division at any time leading up to the default match date and time (Wensday, 9:00 PM Eastern Time). Once scheduled, both teams will be informed of this via email. Teams will then use the TPG Scheduler to finalize their match date, time, and server location. It is important to begin this process the moment your team is scheduled from Pending Queue, since you will generally have less than 24 hours with which to schedule your match.

If your team is in the Pending Queue with less than 24 hours until the default match date and time, and you know that your team will not be able to play that week at the default date and time, then a privileged member of your team is encouraged to contact a TPG admin in #tpg_support on IRC and inform him that your team wishes to be removed from Pending Queue for that week.

Teams who are not scheduled nor are in Pending Queue for a given week will simply not have any match recorded for them upon completion of that week. Teams who remain in Pending Queue may be eligible for receiving a bye win for that week if (and only if) a privileged member of the team reports to #tpg_support at the default match start date and time and contacts a TPG admin, assuming no other teams in their division are waiting for a match opponent. The bye win will be awarded if no teams in your division are available for reschedule by 9:20 PM Eastern Time.

Bye wins will count as a forfeit win and may decrease your team's chances of making playoffs. The exception to this rule is if no other teams have forfeit wins or bye wins for that week.

§4.2 Player Eligibility

Players must use there assigned ID's and game handle indicated on their team's roster for match play at all times. It is a players responsibility as well as the team Captains responsibility to ensure their team profile are in good standing and any IDs are properly listed prior to match play. All players are required to use their team tag and  handles as seen on the roster for official TPG League matches. Failure to comply may result in a match overturn and/or suspension of offending player(s).

Player eligibility must be verified before match time. Matches must be suspended within reason (only should take a few minutes) until player eligibility can be verified. That means that both teams should have the required information before entering into the match, not during the 20 minute grace period. That information can be obtained by clicking on your opponents team and printing it out prior to match. Any disputes regarding an ineligible player that are reported after a match is complete will be disregarded.

Typing "Ready" indicates both teams accept their opponent's players and server config being used. The exception to this is if a player is using an account which does not belong to him/her in order to bypass the roster lock. In that case, he is still ineligible for participation.

Matches are to be played 6v6. Participating teams may NOT play one player short (e.g. 6v5) at the start of each half. In the event a team begin a match with 6 players but lose a player, the team can continue with the remaining 5 players for that half only.

Note: TPG League requires a team roster consisting of six or more players to keep a team active in league play. TPG does not limit the amount of players on a team roster.

§4.3 Voice Communication

Messagemode1 should Only be used by the designated team Captain for each match. Team Captain's are responcible for there teams conduct of public in-game messaging (messagemode1/mm1) that engage in harassment or unsportsmanlike conduct against an opponent  during match time. If during a cod4 TPG League season a team is diputed for mm1 violations greater then 2 season matches, TPG|Admins reservers the right to suspend a team and/or its members for the remainder of that season. So keep it clean.

Use of team voice communication programs (TeamSpeak, Ventrilo, etc.) is completely acceptable and recommended.

§4.4 Match Process

A 20 minute grace period is provided prior to match beginning. The grace period is not an extended warm-up period. If both teams have the agreed upon number of players on a match server at anytime between 9:00 Eastern and 9:20 Eastern then match must begin immediately.

After completing the first half of the game, teams are allowed a 5 minute break.

A cease-fire should be observed during half-time. Teams should refrain from disruptive behavior during half-time (i.e. grenade-spamming opponents' spawn area).

Summary of match procedure:

    * Both teams enter server
    * Ping Imbalance rule has been removed for Call of Duty 4.
    * ID's and handles are verified
    * Servers team Captain must take a Rcon Status shot and Both teams are responsible for checking the server's settings to verify that they are correct.
    * Both  Teams are responsible for verifying the correct PB Config is loaded (pb_cvarlist will allow for a check that a PB config is loaded) as well as that the server is streaming to Punksbusted.com.
    * Players begin their individual demos
    * The league config is executed
    * Any waiver of rules is verified and documented in-game
    * Cease-fire is in effect allowing teams to meet at the center of map for individual player Screenshots.
    * Match half is played
    * Players stop their individual half demos
    * Repeat for the second half of play.

In the event of a tie at the end of both halves of play, two 5 minute overtime half must be played. Each overtime half will consist of each team playing one half as allies and the second as axis.

§4.5 Match Results

Upon conclusion of a match, team Captains are to verify the final score. Either team may report the final score for the match (combined scores total of all halves played) using the "Report" link found via the "Season Matches" panel of the website.

Do not report official match results to the league via the league forums, IRC or email.

If there is an issue in reporting scores, or scores have been reported incorrectly, the team captain must file a support ticket.

§4.6 Forfeits

Forfeits must be reported using the "Report" link found in the "Season Matches" panel. If your team is awarded a forfeit win (by either team) before the default match date for that week, then your team will automatically be placed in the Pending Queue for automatic rescheduling.

Any team receiving a forfeit loss during regular season will be set inactive and must file a support ticket to be reactivated for league play. Any team receiving two or more forfeit losses during a single season may be removed from the league.

Any team with multiple forfeit wins or forfeit losses may lose eligibility for playoffs.

§4.7 Quitting the Match

If an entire team quits from the server once the half has gone live but before the half has ended, then the match will be considered over. The team who remained in the server will keep their score up to that point, and the team who quit the match will be scored as having 0 points for the entire match.

Should a team drop under 6 players during the first half of play, they have until the end of the half to have their players reconnect. The second half may not start with less than 6 players.

§5 Designated Server Usage

Servers used for league matches must be in the United States, unless both teams agree on a server in a different location. Any variation must be documented via the TPG Scheduler.

All Servers must be dedicated (i.e. non-listening) and on a T1 or better connection (no DSL or cable modems).

Servers used for league matches must be set to record server logs.

The team listed on the schedule as the "home" team has choice of server usage for both halves. The away team has choice of which side to join first.

The home team may choose to use the away team's server, if they wish. In this case, the away team still has choice of sides.

Team Captains (or other privileged team player) should enter their server details into their team's properties. This can be found from the "Team Panel" menu on the left of this website. If a team does or does not have a server then it should be specified in their team properties (updated weekly if the situation should change).

If your team does not specify that your server is available for match play by the time your team is scheduled for a given week of play, then it will not be available for match play regardless of who the home team is; the server selected via the TPG Scheduler's drop-down box will become the official designated server for that match of play.

Server details entered into the TPG Scheduler comments field are not official for match play.

§5.1 Server Configuration

The server configuration file is subject to change at any time. Teams are responsible for ensuring they have the most current and up to date server config uploaded.

§5.2 Server Crashes

In the event the server crashes, the game must be restarted and played with the same score and same amount of time remaining. No player substitutions may be made at this time. All players must take pre-game screenshots again.

In the event the server cannot be restarted, the game must be suspended and team captains must report to the TPG IRC Support Channel (#tpg_support).

§5.3 Anti-Cheat Software & Server Admin Module

PUNKBUSTER Security Module must be running on a server used for an official TPG match. Other third-party anti-cheat programs are not allowed. Third-party admin modules may be loaded on servers as long as they do not interfere with match play. The current TPG League PunkBuster Server Config can be found in the in the TPG forums.

§5.4 Server Config/s

The current server configuration will always be posted on the forums. http://forums.tpgleague.org

Check the forums for the latest Version as this is subject to change. Any changes that are made will be posted on the Official thread marked NEWS on the TPG.org page